Since its unique launch on Nintendo 64, GoldenEye 007 has develop into an virtually legendary sport, the topic of numerous tales about its four-player split-screen deathmatches or objective-driven single-player missions. That mythos has led to remasters and re-releases through the years, however the latest releases for Xbox consoles and Nintendo Change nonetheless got here as a shock.
Whereas their arrival is actually a trigger for celebration, it did not take lengthy earlier than the complaints began rolling in too – over the standard of the emulation, the controls and even the music. Given the response, I needed to discover out simply what precisely is occurring with these re-releases and that is what we’re right here to do as we speak.
Regardless of its affect, GoldenEye’s by no means had an ideal remaster. The closest we acquired was an Xbox 360 title that featured a ton of promise – up to date visuals with a toggle for the unique look, 60fps gameplay, excellent picture high quality and easy controls – but it surely all fell aside on the final minute and was solely leaked in playable type in 2021. The sport modified the face of FPS and outlined the N64, however for a very long time it appeared like rights points would forestall any remaster from coming to market, regardless of the efforts of numerous builders pitching reboot plans.
However in 2023, towards all odds, we acquired not one remaster however two – for Nintendo Change and Xbox consoles, together with Sequence X/S. Each are primarily based on emulation; on Change utilizing iQue’s emulator designed for Change On-line whereas on Xbox utilizing an up to date emulation layer primarily based on the work accomplished for Uncommon Replay. Every launch makes use of its personal modified ROM; on the Xbox facet all traces of something Nintendo have been eliminated and hacks have been added to enhance the controls, whereas on Change the main focus was eradicating unusued textures of Roger Moore, Sean Connery and Timothy Dalton – presumably to make sure a watertight authorized defence towards any rights points.
On the floor, what’s right here is completely serviceable – it is GoldenEye operating on new consoles. It guarantees some enhancements, akin to smoother efficiency, however do not go in anticipating a correct remake or remaster. Nonetheless, each variations exhibit points – most notably round how the classic 3D graphics are offered.
The Xbox model goals for 4K rendering whereas Change operates at 720p – each are considerably higher-res than the unique 240p visuals, which is a matter when the paintings in these video games was designed to be seen at 240p on a CRT. By growing the decision, the issues are laid naked for all to see.

Moreover, within the case of the Xbox model, the emulation highlights different points – warbling vertices, seen texture seams and plenty of z-fighting. Now, you could be anticipating me to criticize the emulation right here, however in actuality, that is really extra correct than what’s used on Change. It is a symptom you may discover with low-level N64 emulation – so meaning Xbox model developer Code Mystics’ emulation work is fairly sturdy.
Nonetheless, this Goldeneye port occupies a wierd center floor the place facets of the rendering are correct whereas others are usually not. For instance, the distinctive tri-point texture filtering inherent to N64 is absent. Moreover, whereas the 3D is rendered in excessive decision, the mathematics driving it appears to be restricted by the unique low decision output of the sport which, which can clarify why the gently warbling vertices and textures stand out a lot. They’re current on actual {hardware}, but it surely’s tough to discern at 320×240.

This might have been mounted by downsampling, the place the sport is rendered at 4K or one other excessive decision with improved color depth and different enhancements, then shrunk again all the way down to the unique goal decision, utilizing all that additional information to provide a extra detailed look than the unique visuals – however one which feels true to the unique artwork route. This method works properly for GoldenEye utilizing PC emulation, so it’s kind of of a disgrace that we did not see the same method right here as the sport appears uglier than it ought to.
There are additionally some oddities to do with the frame-rate. Code Mystics particularly talked about that 60fps was off the desk to forestall inaccurate sport conduct, however their model options points with enemies clipping by way of partitions and different bizarre behaviour. Equally, whereas on an actual N64 the sport performs Nintendo and Uncommon logos at 60fps, on the Xbox model they’re 30fps – though the Change port does get this proper. So general it is a bizarre blended bag of accuracy mixed with apparent inaccuracy that finally hurts the expertise.
In fact, these are comparatively minor points in comparison with the precise frame-rate, which was usually very poor on the unique {hardware} – with some missions operating round 10fps for lengthy stretches, and split-screen multiplayer not faring any higher. Regardless of this, the sport nonetheless feels respectable to play on account of cautious digital camera motion, delicate momentum and fluid animation – making certain it no less than stays reasonably playable even when scraping single digit frame-rates. With this in thoughts, then, the brand new releases run considerably smoother than the unique.



On Xbox, there have been many complaints about efficiency with its 30fps cap and customers reporting stuttering and slowdown. I skilled this too, however measuring the frame-rate ends in a close to locked 30fps – it appears just like the frame-rate cap is working in a way, however maybe the space your character travels between frames is extra variable than it ought to be. This makes the sport really feel extra inconsistent than it ought to, though it is mild years past the unique sport.
Change, regardless of preliminary impressions, runs extra slowly than Xbox with frequent frame-rate dips and unstable frame-times. Once more, it is quicker than the N64 unique, however not as steady correctly. That is significantly galling when the unreleased Xbox 360 variations provides a totally locked 60fps in all modes.
In addition to the litany of visible and efficiency complaints, there are another issues in these remasters. Most notably, the Xbox model options exceedingly muffled sound; it is compressed and crunchy in a approach that the unique on N64 isn’t. Contemplating the standard of the sport’s music, this can be a actual disappointment. The Change model fares higher, with almost equivalent sound and music in comparison with the unique launch.
However whereas Change does properly on the audio facet, its controls are a little bit of a multitude. The default controller mapping right here fits the distinctive N64 controller, however on the Pleasure-Cons or the Professional Controller there are some particular oddities – like firing with ZL and strafing left/proper with the best stick. To repair this, I might recommend selecting the ‘1.2 solitaire’ management scheme in-game, then swapping the analog sticks and remapping the ZL button to ZR within the Change system menu. You can also make further changes if you want however essentially, making these adjustments permits the sport to manage very similar to a contemporary twin stick first-person shooter.
The Xbox controls are considerably simpler, as they have been tuned to behave like a contemporary FPS with twin analogue assist, typical button mappings and even modification of the purpose setting. These adjustments do affect strategies utilized by seasoned GoldenEye vets, like strafe operating, however I feel for many gamers this can be a logical setup.
Finally, after we’re speaking controls, visuals and sound, neither of those new releases are wherever close to excellent and are general disappointing. Every has its personal benefits – controls are higher on Xbox and it runs quicker, whereas Change has on-line multiplayer by way of the NSO service and higher audio.
The factor is, neither launch actually does justice to this sport and its legacy. There is not any context right here – it simply appears like a random ROM dump. I might envision one thing a lot extra sturdy but it surely’ll by no means occur. With all of the licensing nonsense surrounding this sport, it is a miracle it made the soar in any respect.
Nonetheless, it is arduous to complain about an extra option to play GoldenEye and it would not take away present choices. You may nonetheless use an actual N64 or hearth up an N64 emulator to benefit from the sport at 60fps – there are even mods so as to add new fonts and UI components to the sport at a a lot larger decision. There are different choices too, however the level is that GoldenEye has by no means been extra accessible.
And regardless of its dated visuals and subpar efficiency, my respect for GoldenEye has solely elevated through the years. It brings collectively so many disparate components right into a cohesive and fulfilling complete. The missions are all comparatively brief however are designed virtually like miniature sandboxes, with a variety of goals and tips to uncover. The clunky devices and obtuse goals would really feel misplaced in a cinematic scripted sport and can be unimaginable to take pleasure in in an open-world title, however in GoldenEye, the constraints create one thing that feels simply compact sufficient to be fulfilling. As you study the maps, your execution improves, virtually channeling arcade-like sensibilities.
The multiplayer too, whereas quite simple, stays enjoyable and customisable. My son had by no means performed this sport earlier than being enlisted to assist out with our testing, and regardless of describing the sport as having ‘the oldest graphics he is ever seen’, by the top, he was laughing and leaping across the room having a blast. The core of GoldenEye stays as golden as its identify implies.