Krafton sees full-year gross sales, revenue dip

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Krafton introduced its fourth quarter and full-year earnings right this moment, displaying declines for 2023 total and blended outcomes for the fourth quarter, together with the corporate’s first quarterly internet loss because it started buying and selling publicly in 2021.


The numbers

  • Full-year gross sales: KRW1.85 trillion ($1.47 billion), down 1.7% year-on-year
  • Full-year revenue: KRW500 billion ($397 million), down 3.8% year-on-year
  • This fall gross sales: KRW474 billion ($376 million), up 6.8% year-on-year
  • This fall loss: KRW165 billion ($131 million), in comparison with a KRW6.24 billion ($4.95 million) revenue within the year-ago quarter


Krafton’s 2023 marked the start of a serious push past PUBG for the writer, with the corporate pushing into new genres and platforms, most notably with the arrival of its AAA console and PC horror title The Callisto Protocol.


In a post-earning convention name, Krafton CEO CH Kim didn’t particularly handle The Callisto Protocol’s reportedly disappointing efficiency in his ready remarks, however acknowledged the corporate’s enlargement efforts hadn’t gone as deliberate and nonetheless noticed worth within the expertise.

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“Though the end result of those challenges fell wanting market expectations, it left behind core values for Krafton,” Kim mentioned.


He famous that along with the PUBG studio, the corporate presently has 9 studios engaged on their very own titles world wide. And whereas that they had been left to their very own units thus far, Kim prompt the father or mother firm would take a extra hands-on function going ahead.


“Our philosophy had been to provide inventive studios their very own autonomy in manufacturing till now, however to reside as much as buyer expectations, we determined to strengthen Krafton HQ’s manufacturing administration function,” he mentioned.


“This doesn’t alter our perception that new inventive can solely be borne from the aspiration of creators. It is simply that HQ will tackle the function of managing expectations as these of the creators and the shoppers could differ.”

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Kim additionally lined a slate of recent titles Krafton has within the works, together with a brand new installment in Unknown Worlds’ Subnautica sequence, and the difference of The Fowl that Drinks Tears that’s underway at Krafton’s new Montreal studio.

“AI transformation has actually begun and can change our work and life as we all know it”CH Kim


Along with these titles, Kim mentioned the open-world extraction shooter Challenge BlackBudget (with a group manufactured from core members from PUBG Studio) and Challenge GoldRush, a joint mission from Krafton’s Czech and Korean groups that will probably be an action-adventure sandbox recreation designed with seasonal updates in thoughts.


Lastly, he talked a few new open-world user-generated content material platform that will probably be set as much as permit creators to earn cash from their work and make the most of new AI and machine studying know-how.

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“Deep studying is now not at a demo or check lab stage,” Kim mentioned. “AI transformation has actually begun and can change our work and life as we all know it.


Particular to the user-generated content material mission, he added, “As soon as AI turns into extra widespread, it’ll change into straightforward for a small group of builders or perhaps a single particular person to create top quality video games.”


Krafton expects the user-generated content material platform to start testing within the first half of the yr and launch by the tip of 2023.


[Correction]: In a Q&A piece on the finish of the decision, Kim mentioned The Callisto Protocol gross sales quantity was was “on par with market expectations,” or marginally larger.

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