Tales of Symphonia Remastered group apologises for any “inconvenience brought on”

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Tales of Symphonia Remastered’s growth group has apologised for any “inconvenience brought on” by the remaster’s less-than-stellar launch and says that it’s “investigating a repair”.

We already knew that followers had been disenchanted at Tales of Symphonia Remastered’s low body charge – it runs at 30fps, when the GameCube authentic was 60fps, presumably as a result of the remaster relies on the PS2 model – however followers have been hitting again because it launched earlier this week, citing quite a few crashes and bugs.

Tales of Symphonia Remastered | Launch Date Trailer

“Thanks for enjoying Tales of Symphonia Remastered for Nintendo Swap,” the group stated through a Twitter thread (as translated by Twitter’s built-in translation characteristic) (thanks, VGC).

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“Now we have confirmed that there’s a downside with gameplay on this product model that’s at the moment on sale. We’re at the moment investigating a repair.”

The assertion didn’t intimate when gamers can anticipate a patch, solely that an replace would come “as quickly as it’s recognized”, details about which will probably be disseminated through the official Tales of Twitter account.

“We’ll inform you in regards to the replace for future fixes as quickly as it’s recognized,” a second tweet provides. “We’ll ship it from this account, so please look forward to the knowledge. We apologise for the inconvenience brought on to our clients.”

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Tales of Symphonia Remastered is accessible now on PlayStation and Xbox consoles – current- and last-gen – in addition to Nintendo Swap.

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