Whole Struggle: Warhammer 3 director confirms “new content material” is on the manner


Inventive Meeting has reached out to Whole Struggle: Warhammer 3 followers, promising that particulars about “new content material” are on the best way.

Whole Struggle: Warhammer’s recreation director, Wealthy Aldridge, opened up about “why we’re the place we’re” in a brand new video replace, and gave a quick – however frank – evaluation of the staff’s progress so far, in addition to reveal that we’ll discover out extra in regards to the studio’s post-launch content material in April 2023.

Message from Wealthy Aldridge.

“We knew that we wanted to get Immortal Empires to you in the very best state, and that is the place we targeted all of our efforts final 12 months,” Aldridge mentioned at the beginning of their five-minute assertion (thanks, PC Gamer).

“Trying ahead, I believe we have got a extremely thrilling 12 months,” Aldridge added. “There’s going to be new content material, bug fixing, high quality of life enhancements, taking on-board all the pieces that you simply’re reaching out and telling us. I daresay a few of that is going to hopefully be in your Needed listing, however I additionally suppose there’s going to be a number of good surprises there, too.”

The staff is reportedly “ending up with [its] ultimate touches” on that first unspecified “piece of latest content material” and can be sharing it with the group this “ardour challenge” “come April”.

“A number of steps are wanted in making a DLC, and I am positive you are conscious of that,” Aldridge defined. “Beginning with the inventive spark, growth, however a lot goes on behind the scenes. All the things that we have to get feeling and looking good earlier than we are able to showcase and launch it to you all.”

Alridge additional added that the studio plans to “ship two extra thrilling experiences additionally later this 12 months – so one in summer time, and one within the winter” – and confirmed that patches can even be rolled out in between this new content material, too.

“We need to be as concrete as potential, however in doing so, we must be in that place earlier than we are able to talk it to you. We do not need to disappoint, we need to excite. We’re keen about what we make, and we need to make nice content material so that you can take pleasure in for years to come back.

“We’re transferring as shortly as we are able to on this, so please do bear with us even when it would not at all times look that manner at occasions. I would actually admire that.”

Developer Fatshark has delayed Warhammer 40,000: Darktide’s upcoming Xbox Sequence X/S launch, saying it has made the choice to spend the following few months solely addressing fan suggestions after the sport “fell brief” of expectations.

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